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It all comes down to gaming behaviour: Positive and negative effects of computer games

It all comes down to gaming behaviour: Positive and negative effects of computer games

In today's world, video and computer-based activities have become an integral part of daily life for numerous individuals, particularly among the youth. For some, every available moment is spent engaging with them, while others have even turned gaming into their livelihood. This prompts a discussion about computer-based activities and their impact on both the physical and mental aspects of our well-being. Do the favorable outcomes of these activities outweigh the detrimental ones? Moreover, what measures should one take to engage in gaming in a manner that promotes overall health? Here, you'll find the answers to these questions.

Why it is important to talk about computer games

A look at the figures quickly makes clear what a big role computer entertainment play as a leisure activity nowadays: In Germany alone, more than 34 million people enjoy this hobby - and the trend is rising. This means that the share of computer gamers in the age group over 16 is 50 percent and 81 percent of them alone are between 16 and 29 years old. Especially in the younger generations, gaming has thus become a mass activity and that is exactly why it is important to keep an eye on its development. Because nowadays children come into contact with computer games at a young age. Some of them are suitable for children, others are not. Moreover, it is debatable whether the positive or negative effects of such games outweigh the negative ones. However, as gaming has grown into a major industry with billions in sales, it will never disappear from the scene.

The positive things about computer games

Despite the perpetual criticism surrounding computer-based entertainment, it encompasses numerous positive aspects that should not be overlooked. Both children and adults can derive benefits from these digital experiences. Gaming, in this context, encompasses a wide spectrum, ranging from educational games designed for children to controversial and violent first-person shooters tailored for adults. In between these extremes, there exists a plethora of other variations, including strategy games, sports simulations, and more. Consequently, it proves challenging to categorize all computer games under a single label, necessitating differentiation when evaluating their positive or negative effects.

It's essential to acknowledge that not all the ensuing positive effects are applicable to every computer game. The same principle holds true for the negative consequences and risks to be discussed later. Ultimately, whether for personal use or for one's children, individuals must exercise their judgment and carefully consider whether specific computer games align with their intended purpose. When employed in a suitable manner, these digital experiences can yield numerous benefits:

Learning through gaming

When discussing gaming, the primary focus is often on sheer enjoyment. However, computer-based activities can serve another purpose, which is learning. In recent times, there has been a growing presence of what's known as gamification – computer-based experiences that impart knowledge through play. This approach can encompass a wide array of subjects and is generally applicable to individuals of all ages. Learning games are now available not only for children but also find increasing application in universities, adult education, schools, and various other domains. This trend can be attributed to the numerous benefits associated with learning through (computer-based) activities...

These benefits include higher motivation of learners, faster learning success, fun in learning, increased creativity, good control of success and better learning outcomes in general. When playing, many people do not realise that they are actually being productive. They enjoy what they are doing, which makes it easier to acquire knowledge. The knowledge is also more sustainable, i.e. it burns itself into the memory better. Even complicated subjects can be understood and practised more easily through modern means such as simulations than through classical learning methods. Learning through computer games is thus a big plus and will certainly play an increasingly important role in the future, even in childhood.

Dealing with information

Those who enjoy gambling may still recall their initial experience when they felt entirely overwhelmed by the game's mechanics. After all, the brain needs time to synchronize the on-screen actions with finger movements or process the displayed information rapidly enough. Engaging with games is, in essence, a learning journey that fosters specific skills not as frequently utilized in daily life. In fact, studies have indicated that playing contributes to the development of various cognitive abilities. Individuals who regularly indulge in computer-based activities, for instance, tend to exhibit improved information processing skills. However, the degree of improvement largely hinges on the game type, as not all cognitive skills receive equal training.

Certain games enhance visual processing, some bolster memory retention, and others stimulate logical thinking. Therefore, by selecting suitable games and alternating between them, individuals can enhance their cognitive faculties at any age. From a health perspective, computer games can prove intriguing for older individuals, akin to "brain workouts" or memory-enhancing games.

The social aspects of many games

A typical prejudice when it comes to gamers describes them as lonely and socially odd loners who sit isolated at home and spend their free time only with the computer. However, this is a misconception. As already mentioned, gaming has become a popular hobby across all ages and social classes. Some pursue it more excessively, others only occasionally. As a rule, however, gamers do have a normal social life, be it alongside or even through gaming. Because what many outsiders don't know is that many computer games today also have a social component.

After all, modern technology has made it possible to communicate with other gamers while playing. This applies to everything from gamification, which involves interacting with other learners, to first-person shooters, in which a virtual team is formed with other players from all over the world. Of course, not everyone takes advantage of these opportunities, but in principle, numerous new contacts can be made through gaming nowadays. In addition, more and more communities are being formed in which like-minded people exchange information about computer games, as well as events where they meet in person. So nowadays gaming no longer has to have anything to do with social isolation - quite the opposite.

Other positive aspects

The list of positive effects that computer gaming can have does not end there. Other positive aspects include the promotion of problem-solving skills, vital in both professional and personal spheres, and enhancing spatial imagination. Children who engage in gaming to a healthy extent and choose the right games tend to be more social and happier. This hobby can also boost self-confidence as players triumph over challenging obstacles. Moreover, it serves as an excellent way to stay engaged during bouts of boredom or inclement weather, providing an immersive escape into alternate worlds and a means to switch off from daily routines.

Importantly, the gaming industry now offers outstanding career opportunities, allowing enthusiasts to transform their passion into a profession. Be it as an e-sports player or a developer crafting these captivating experiences, there are abundant career prospects to thrive upon. If you're ready to delve into the world of gaming, explore opportunities at https://www.staycasino.bet/payments/20-deposit.

Negative effects of unhealthy gaming behaviour

Nevertheless, the risks of this development must not be ignored. This applies both to the developers and to the players themselves, after all, they have a certain personal responsibility when it comes to their approach to gaming. So no one can simply withdraw from responsibility here, which is also demanded by politicians. The goal must therefore be to find generally applicable regulations that make computer gaming as a hobby safe(er) - especially for children and young people. Opinions differ on how big the role of the legislator should be in this respect. However, since it is difficult or impossible to control the consumption of computer games in everyday life, i.e. who plays which games, the possibilities on a state level are limited anyway.

Of reward principles and addictiveness

For computer game developers, it is understandably desirable for players to engage as frequently and for as long as possible. To achieve this, they design the experiences with reward principles, often involving regular feelings of accomplishment. This process leads to the release of the happiness hormone dopamine, generating positive emotions during gameplay. In pursuit of these positive feelings, gamers continue to play, effectively making computer games a pathway to happiness, much like sports, for instance. Nevertheless, activities that trigger the brain's reward center can potentially lead to addiction, whether in gaming or sports.

This mechanism is a double-edged sword, enhancing enjoyment on one hand while posing a risk of addictive behavior on the other. Gaming addiction, especially prevalent among children and young adults, has become more common, and this demographic remains particularly vulnerable, potentially suffering severe health consequences as a result. It is, therefore, imperative for parents to be vigilant for signs of addictive behavior in their children and adolescents and to take timely and appropriate action. Failing to do so may lead to further consequences later in life, such as gambling addiction.

Isolation and loneliness

As already mentioned, the prejudice persists that all gamers are loners who spend most of their time alone at home. However, it has already been mentioned that this is unfounded in many cases. Nevertheless, gaming can cause the people concerned to withdraw. This applies especially, but not only, to those with addictive behaviour. They thus neglect their private and sometimes also their professional life. The result is social isolation with increasing loneliness. Potential virtual contacts like those in gaming cannot, after all, completely replace real friendships.

Such loneliness can have devastating consequences for health. As science now knows, loneliness can even be fatal, either directly through suicide or indirectly through the development of secondary diseases. It is therefore a risk that should by no means be underestimated. Those who like to spend their time playing computer games must therefore consciously pay attention to a balance and arrange to meet friends or spend time with the family. It is also important that parents monitor their children and limit the time they spend playing so that they also have other hobbies or maintain their social contacts - not only virtually, but above all in person.

Physical effects

Finally, there is a third risk that has negative effects, especially on health. This is the lack of exercise that can result from excessive gambling. After all, gambling takes place in a sitting position, so gamers hardly move for hours when they pursue their hobby. If this is only the case now and then, it is not a big deal. But those who spend most of their free time sitting, perhaps in addition to sitting for long periods at school or at work, must at some point reckon with health consequences such as obesity, cardiovascular problems or other complaints. And they too can, in the worst case, even lead to death.

In addition, there is the threat of further physical effects from excessive computer gaming: Strained eyes are one example, which can cause deterioration of vision. The hands and fingers are also overstrained, which can cause inflammation, for example. Those who get too emotionally involved in the game can develop high blood pressure. Postural defects, sleep disorders or mental illnesses ranging from addiction to depression can also be observed comparatively often in people who spend a lot of time gaming. Once again, therefore, a balance is important in this regard, both physically and mentally.

Do certain games make people aggressive and dangerous?

Computer games often face criticism for their alleged role in fostering aggression or even danger in individuals. This theory emerged when it was discovered that some individuals responsible for tragic events, such as armed school incidents, had a history of playing violent computer games that bore similarities to their later crimes. Many researchers have since explored this question, but to date, no conclusive link between computer games and heightened aggression has been established. While it cannot be definitively ruled out, especially in children, due to the limited number of studies, it seems plausible to consider that the connection may actually work the other way around: Individuals with preexisting tendencies toward aggression or violence might be drawn to corresponding games.

Certainly, it remains crucial for parents to diligently monitor their children's access to computer games and their appropriateness for their age. After all, there is a wide array of engaging games with non-violent content that are better suited for young children. However, adults should also critically assess whether they wish to engage with scenes of violence in computer games on a daily basis or if they would prefer games that are gentler on their psyche.

Computer games, self-reflection and media literacy

Finally, it is not justified to demonise computer games in general. While they do bring certain risks, they can also have many positive effects. As so often in life, it all comes down to the right measure. It is therefore important to be sensitive to the issue of addiction and to take a critical look at oneself and one's own children. Moreover, choosing the right games makes a big difference when it comes to the question of whether they have a positive or negative effect. Above all, people of all ages can benefit from learning and memory games. Other games that serve purely for entertainment train cognitive skills - but otherwise bring rather little benefit. They are therefore purely a hobby and should be treated as such. This means consciously seeking other hobbies as a balance and not neglecting one's professional and social life.

On the other hand, those who have a deeper passion for computer games nowadays enjoy numerous opportunities to turn it into a profession. This is another way to live out this passion without negative repercussions. So with self-reflection and a sense of responsibility, computer games are not a bad thing per se. On the contrary, they are important for media literacy and an enrichment both in private life and in education. Nevertheless, a certain amount of state regulation does no harm, because in this country it is still much less strict than in other countries, especially with regard to children's games. This is where parents have to step in to protect their children. It is important to find out where the limits lie in each individual case, because every child - and every adult - reacts differently to digital stimuli.




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